A New Underwater Adventure
Thursday, February 25th, 2010
Bioshock had one of the most interesting fantasy settings I’ve seen in a very long time; they took it even farther in the sequel. If you aren’t familiar with the series, Bioshock takes place in an underwater city called Rapture. It was a civilization not held to the rules of the surface world. The game’s focus is primarily on genetic research. Rapture had no rules stopping scientists from whatever they pleased.
I use “was” and “had” on purpose, the Rapture in the game takes place after the city, and her people, have begun breaking down. Genetic mutants rule the city now, with a little manipulating of course. That’s what Bioshock does best, after all, the manipulating leaders who are always more than a little crazy.
The sequel has a new twist to it, now you are one of the Big Daddy’s from the previous game. With it comes some nice upgrades. Now you can dual wield your plasmids and your weapons. This was the first really great improvement over the last game. The second I found came with the hacking system. It’s simpler, and less repetitive, but it will also get your pulse racing a little bit when you mess up, and it’s much easier to mess up now.
The biggest improvement is the new creative strategy scenarios. In Bioshock 2 you really get to set up your battles much better than in the first. On top of that, you have a whole new set of weapons that will set many different sorts of traps for your enemies to walk through. You can really lay out where people will come from by looking around, and then plan your battles accordingly. It’s fantastic.
And then there are the Big Sisters. These are just crazy. They are, at the very least, much faster and stronger than you are. You know when you’re going to have to fight them though, so again you can plan ahead and setup some defenses. If you like the strategy of a good shooter you’ll like this, it’s not your every day run-and-gun, it takes some thought. This game is definitely worth checking out.






